In 1929, the steamship The Manticore was on its way to New York City when it as hit by a terrible storm. When the storm passed, the crew found themselves lost in strange seas with unfamiliar stars overhead. Take control of the crew, alone or with friends, and explore an open world with an atlas, over 400 unique cards, and a storybook with 1000s of possible choices in your quest to find enough totems to wake the gods so that they’ll send you home.
"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."
In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.
Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.
Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.
Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!
Welcome to a vast world. Your journey starts now.
Search for a way home through strange seas
Explore an atlas in this open-world adventure
Fight enemies, level up, and build your inventory
Find totems to wake the gods
1-4 players, 1-20 hours (game can be saved at any time)
Ages 13+
Contents:
Storybook (172 pages, colour Letter-sized two-sided spiral-bound)
Atlas (19 pages, full-colour 22.2×23.8 cm two-sided spiral-bound)
Rule book (40 pages full-colour glossy Letter-sized two-sided stapled)
Quick Start Guide (12 pages full-colour glossy Letter-sized two-sided stapled)
Pad of Journey log sheets (Letter-sized two-sided)
Rules Reference sheet (27×20 cm, full-colour glossy two-sided)
Achievement Tracking Sheet (22×18 cm, one-sided)
Cards
78 Enemy cards (70×120 mm)
356 59×92 mm Cards
32 Market cards
54 Event cards (three sets of 18: Mild, Perilous, Deadly)
90 Adventure cards
180 Quest cards
84 45×68 mm cards
24 Level cards
60 Ability cards
Wooden bits
4 Combat Action wooden cubes (12 mm grey)
11 Ship Damage wooden cubes (8 mm red)
14 Command wooden hexagonal prisms (14 mm blue)
35 Damage wooden blood drops (13 mm)
Ship Action wooden figure (30 mm tall)
Ship plastic miniature (56 mm; unpainted)
Cardboard bits
Ship board
Port board
9 Crew boards
Tokens
Captain token
Dinosaur Egg token
Diving Suit token
Pollen Potion token
Sea Serpent token
7 Five Damage tokens
8 Explore tokens
9 Search tokens
9 Synergy tokens
18 Fatigue tokens
24 Status tokens
8 Low Morale tokens
4 Venom tokens
4 Madness tokens
4 Frightened tokens
4 Weakened tokens
30 Resource tokens
6 Artifacts tokens
6 Grain tokens
6 Materials tokens
6 Meat tokens
6 Vegetables tokens
40 Coin tokens
5 Storage boxes, including one with a magnetic clasp
Ziploc bags
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 17 November 2021